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KBE3D / KBCore / Cesium / IntersectionTests
IntersectionTests
Functions for computing the intersection between geometries such as rays, planes, triangles, and ellipsoids.
函数
| 函数 | 描述 |
|---|---|
| rayPlane | Computes the intersection of a ray and a plane. |
| rayTriangleParametric | Computes the intersection of a ray and a triangle as a parametric distance along the input ray. The result is negative when the triangle is behind the ray. |
| rayTriangle | Computes the intersection of a ray and a triangle as a Cartesian3 coordinate. |
| lineSegmentTriangle | Computes the intersection of a line segment and a triangle. |
| raySphere | Computes the intersection points of a ray with a sphere. |
| lineSegmentSphere | Computes the intersection points of a line segment with a sphere. |
| rayEllipsoid | Computes the intersection points of a ray with an ellipsoid. |
| rayAxisAlignedBoundingBox | Computes the intersection points of a ray with an axis-aligned bounding box. (axis-aligned in the same space as the ray) |
| grazingAltitudeLocation | Provides the point along the ray which is nearest to the ellipsoid. |
| lineSegmentPlane | Computes the intersection of a line segment and a plane. |
| trianglePlaneIntersection | Computes the intersection of a triangle and a plane |
